mikedj
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Posts posted by mikedj
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Tópico excelente
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Muito bom seus estudos.
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Em 31/08/2022 em 14:37, Silva - GGS disse:
Linhas de 10 dzs para fixar e acertar entre 8 a 10 dzs em uma das linhas abaixo no concurso atual 2610
02 03 05 09 11 14 15 17 23 24 03 04 06 10 12 15 16 18 24 25 04 05 07 11 13 16 17 19 25 01 05 06 08 12 14 17 18 20 01 02 06 07 09 13 15 18 19 21 02 03 07 08 10 14 16 19 20 22 03 04 08 09 11 15 17 20 21 23 04 05 09 10 12 16 18 21 22 24 05 06 10 11 13 17 19 22 23 25 06 07 11 12 14 18 20 23 24 01 07 08 12 13 15 19 21 24 25 02 08 09 13 14 16 20 22 25 01 03 09 10 14 15 17 21 23 01 02 04 10 11 15 16 18 22 24 02 03 05 11 12 16 17 19 23 25 03 04 06 12 13 17 18 20 24 01 04 05 07 13 14 18 19 21 25 02 05 06 08 14 15 19 20 22 01 03 06 07 09 15 16 20 21 23 02 04 07 08 10 16 17 21 22 24 03 05 08 09 11 17 18 22 23 25 04 06 09 10 12 18 19 23 24 01 05 07 10 11 13 19 20 24 25 02 06 08 11 12 14 20 21 25 01 03 07 09 12 13 15 21 22 01 02 04 08 10 13 14 16 22 23 Valeu pelas dicas
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Em 24/08/2022 em 20:46, RobSmith disse:
Otimizado pelo avaliador esta mesma base para 96,6863%
19 combinaçõesDescobertos 108.317 combinações
Segue a lista atualizado (pode ser melhorada)
01 02 06 07 09 10 11 16 17 18 19 22 23 24 25
02 03 04 05 09 10 12 14 17 19 20 22 23 24 25
01 02 03 05 06 07 08 10 12 13 14 16 23 24 25
01 02 05 06 09 12 13 14 15 18 20 21 22 24 25
03 04 06 08 09 13 14 15 16 17 19 21 22 23 25
04 05 06 08 09 10 11 12 13 16 17 18 21 24 25
01 05 08 10 14 15 16 17 18 19 20 21 23 24 25
02 03 05 07 08 09 11 13 14 17 18 20 21 23 25
01 02 04 07 08 09 10 12 13 15 18 19 21 23 25
02 03 06 08 10 11 12 13 15 17 18 19 20 22 25
03 06 07 08 09 11 12 14 15 16 18 19 20 23 24
01 02 04 07 08 11 12 14 15 16 17 20 22 24 25
01 03 04 07 10 11 13 14 15 17 18 21 22 23 24
01 03 05 07 09 10 11 12 13 16 17 19 20 21 22
01 02 03 04 05 08 09 11 13 14 16 18 19 22 24
02 04 05 06 07 11 13 15 16 19 20 21 23 24 25
01 04 05 06 07 08 12 13 14 17 18 19 20 22 23
01 02 03 04 05 06 08 09 10 11 15 20 21 22 23
02 03 04 05 06 07 10 12 14 15 16 17 18 19 21Gosto muito dessas matrizes reduzidas com uma garantia entre 70 e 99%.Obrigado!
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14 horas atrás, RobSmith disse:
@RezendeOlá.
O Cologa não é a ferramenta adequada para esta verificação, ela não foi desenhada para verificar esta garantia.
As ferramentas adequadas são:
G.A.T. Engine - G.A.T. Engine Online Service -
Wheel Generator - Lotto
Wheeling Systems Validator 2.0.3
Wheeling Systems Checker 4
Heer 1 e 2
Verificador do Rockcavera
Concordo
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Show de bola
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Tópico com excelentes informações. Obrigado por todos os links disponibilizados
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Em 01/12/2015 em 19:10, BENICIO disse:01 02 03 04 05 06 07 08 09 10 11 12 18 20 2101 02 03 04 05 06 07 08 09 10 11 14 15 18 1901 02 03 04 05 06 07 08 09 10 12 14 15 16 2101 02 03 04 05 06 07 08 09 10 12 14 16 17 1901 02 03 04 05 06 07 08 09 10 12 14 19 20 2101 02 03 04 05 06 07 08 09 10 12 16 17 18 2001 02 03 04 05 06 07 08 09 11 12 17 19 20 2101 02 03 04 05 06 07 08 09 11 13 14 16 18 1901 02 03 04 05 06 07 08 09 11 13 15 17 18 2001 02 03 04 05 06 07 08 10 11 12 15 17 20 2101 02 03 04 05 06 07 08 10 12 13 15 17 18 2101 02 03 04 05 06 07 08 10 12 14 15 16 18 1901 02 03 04 05 06 07 08 10 12 15 16 19 20 2101 02 03 04 05 06 07 08 10 13 14 16 17 18 2001 02 03 04 05 06 07 08 11 12 13 14 16 17 2101 02 03 04 05 06 07 08 11 13 16 18 19 20 2101 02 03 04 05 06 07 09 10 11 12 13 15 16 2001 02 03 04 05 06 07 09 10 11 12 13 17 18 1901 02 03 04 05 06 07 09 10 11 13 14 16 17 1901 02 03 04 05 06 07 09 10 11 13 14 18 19 2001 02 03 04 05 06 07 09 10 12 14 15 16 19 2001 02 03 04 05 06 07 09 10 13 14 15 16 17 1801 02 03 04 05 06 07 09 11 12 14 15 17 19 2101 02 03 04 05 06 07 09 11 13 14 15 17 20 2101 02 03 04 05 06 07 09 12 13 15 16 17 20 2101 02 03 04 05 06 07 09 12 13 15 18 19 20 2101 02 03 04 05 06 07 10 11 12 14 16 17 18 2101 02 03 04 05 06 07 10 11 13 14 15 19 20 2101 02 03 04 05 06 07 11 12 13 15 16 18 20 2101 02 03 04 05 06 07 11 12 14 16 17 18 19 2001 02 03 04 05 06 07 13 14 16 17 18 19 20 2101 02 03 04 05 06 08 09 10 11 12 13 14 15 1901 02 03 04 05 06 08 09 10 11 12 13 14 16 1801 02 03 04 05 06 08 09 10 11 13 15 16 19 2101 02 03 04 05 06 08 09 10 12 13 14 15 17 2101 02 03 04 05 06 08 09 10 12 13 14 16 20 2101 02 03 04 05 06 08 09 10 14 16 17 18 19 2101 02 03 04 05 06 08 09 11 14 16 17 19 20 2101 02 03 04 05 06 08 10 11 12 13 16 17 18 2001 02 03 04 05 06 08 11 12 13 14 15 16 19 2101 02 03 04 05 06 08 11 12 14 15 16 17 18 2101 02 03 04 05 06 09 10 11 13 16 17 19 20 2101 02 03 04 05 06 09 10 11 15 16 17 18 19 2001 02 03 04 05 06 09 10 12 13 15 16 17 19 2101 02 03 04 05 06 10 11 13 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10 13 14 15 16 17 19 20 2103 04 05 06 07 10 11 12 13 14 15 17 19 20 2103 04 05 06 08 09 10 11 13 14 15 16 17 20 2103 04 05 06 08 09 12 13 14 15 16 17 18 19 2103 04 05 06 08 11 12 13 14 15 16 17 18 19 2003 04 05 07 08 09 10 11 13 14 16 17 19 20 2103 04 05 08 09 10 11 12 13 14 15 18 19 20 2103 04 05 08 09 10 11 12 14 15 16 17 18 19 2103 04 06 07 08 09 10 11 12 13 14 15 18 19 2003 04 06 07 08 09 10 12 13 14 15 17 18 19 2103 04 06 07 09 10 12 13 14 16 17 18 19 20 2103 04 06 07 10 11 12 13 15 16 17 18 19 20 2103 04 06 09 10 11 13 14 15 16 17 18 19 20 2103 04 07 08 09 10 12 13 15 16 17 18 19 20 2103 04 07 09 10 11 12 13 14 15 17 18 19 20 2103 05 06 07 08 09 10 11 13 14 17 18 19 20 2103 05 06 07 08 09 11 12 13 14 16 17 18 20 2103 05 06 07 08 09 11 12 13 15 16 17 18 19 2003 05 06 07 08 10 11 12 13 14 15 16 17 19 2003 05 06 07 08 10 12 13 14 15 16 17 18 19 2103 06 07 08 09 10 11 12 13 14 16 17 18 19 2104 05 06 07 08 10 11 14 15 16 17 18 19 20 2104 05 06 08 09 10 12 13 14 15 16 18 19 20 2105 06 07 08 09 10 11 13 15 16 17 18 19 20 21
Muito boa. Obrigado!
-
2 horas atrás, oiregor disse:
realmente podem não funcionar mais, afinal postagens de 2017...
cite os links dos programas que vc gostaria, pode ser que alguém tenha cópia ok?
Exatamente, um post antigo e o software que me refiro é o Lotoplus.
Desde já, agradeço.
-
Excelentes matrizes. Obrigado!!!
-
Tópico de qualidade
-
Links não funcionam
-
Tópico excelente. Parabéns a todos!
-
6 minutos atrás, RobSmith disse:
Pode se gerar o executavel pois o codigo fonte está nesta pagina
https://www.lotterypost.com/thread/228056
MainPage.xaml
_____________________________________________________<UserControl x:Class="ASimpleWheelGenerator.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" Width="480" Height="640">
<Border Width="480" Height="640" HorizontalAlignment="Left" VerticalAlignment="Top" BorderBrush="#FF929BCF" BorderThickness="1">
<Grid x:Name="LayoutRoot">
<Grid.Background>
<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="White" Offset="0"/>
<GradientStop Color="#FFB6C3F3" Offset="1"/>
</LinearGradientBrush>
</Grid.Background>
<Grid>
<TextBlock Height="31" Margin="8,8,8,0" VerticalAlignment="Top" Text="A Simple Wheel Generator" TextWrapping="Wrap" FontFamily="Verdana" FontSize="18.667" TextAlignment="Center"/>
<Slider x:Name="sliderSet" Height="18" Margin="95,59,110,0" VerticalAlignment="Top" Minimum="1" Maximum="99" LargeChange="3" SmallChange="1" Value="15" IsTabStop="False" TabIndex="0"/>
<Slider x:Name="sliderPick" VerticalAlignment="Top" Margin="95,81,110,0" LargeChange="2" Maximum="12" Minimum="1" SmallChange="1" Value="6" Height="18" TabIndex="1" IsTabStop="False"/>
<Slider x:Name="sliderMatch" Margin="95,103,110,0" VerticalAlignment="Top" LargeChange="2" Maximum="6" Minimum="1" SmallChange="1" Value="5" Height="18" TabIndex="2" IsTabStop="False"/>
<Slider x:Name="sliderWin" Margin="95,125,110,0" VerticalAlignment="Top" Maximum="5" Minimum="1" SmallChange="1" Value="4" TabIndex="3" IsTabStop="False"/>
<TextBlock HorizontalAlignment="Left" Margin="44,59,0,0" VerticalAlignment="Top" Text="Set" TextWrapping="Wrap" Width="40" TextAlignment="Right" FontSize="13.333" FontFamily="Verdana"/>
<TextBlock HorizontalAlignment="Left" Margin="44,81,0,0" VerticalAlignment="Top" Text="Pick" TextWrapping="Wrap" Height="16" Width="40" TextAlignment="Right" FontSize="13.333" FontFamily="Verdana"/>
<TextBlock HorizontalAlignment="Left" Margin="44,103,0,0" VerticalAlignment="Top" Text="Match" TextWrapping="Wrap" Height="16" Width="40" TextAlignment="Right" FontSize="13.333" FontFamily="Verdana"/>
<TextBlock HorizontalAlignment="Left" Margin="44,125,0,0" VerticalAlignment="Top" Text="Win" TextWrapping="Wrap" Height="16" Width="40" TextAlignment="Right" FontSize="13.333" FontFamily="Verdana"/>
<TextBlock x:Name="Set_Value" Margin="372,59,87,0" VerticalAlignment="Top" Text="15" TextWrapping="Wrap" TextAlignment="Right" Width="19"/>
<TextBlock x:Name="Pick_Value" Margin="372,81,87,0" VerticalAlignment="Top" Text="6" TextWrapping="Wrap" Width="19" TextAlignment="Right"/>
<TextBlock x:Name="Match_Value" Margin="372,103,87,0" VerticalAlignment="Top" Text="5" TextWrapping="Wrap" Width="19" TextAlignment="Right"/>
<TextBlock x:Name="Win_Value" Margin="372,125,87,0" VerticalAlignment="Top" Text="4" TextWrapping="Wrap" Width="19" TextAlignment="Right"/>
<TextBlock x:Name="Set_Range" Height="16" HorizontalAlignment="Left" Margin="407,59,0,0" VerticalAlignment="Top" Width="56" Text="[1 to 99]" TextWrapping="Wrap"/>
<TextBlock x:Name="Pick_Range" Height="16" HorizontalAlignment="Left" Margin="407,81,0,0" VerticalAlignment="Top" Width="56" Text="[1 to 12]" TextWrapping="Wrap"/>
<TextBlock x:Name="Match_Range" Height="16" HorizontalAlignment="Left" Margin="407,103,0,0" VerticalAlignment="Top" Width="56" Text="[1 to 6]" TextWrapping="Wrap"/>
<TextBlock x:Name="Win_Range" Height="16" HorizontalAlignment="Left" Margin="407,125,0,0" VerticalAlignment="Top" Width="56" Text="[1 to 5]" TextWrapping="Wrap"/>
<TextBlock HorizontalAlignment="Left" Margin="16,43,0,0" VerticalAlignment="Top" TextWrapping="Wrap" FontSize="13.333" FontFamily="Verdana" TextDecorations="Underline"><Run Text="Conditions"/></TextBlock>
<TextBlock HorizontalAlignment="Left" Margin="90,43,0,0" VerticalAlignment="Top" Text=" Value " TextWrapping="Wrap" FontSize="13.333" FontFamily="Verdana" Width="313" TextAlignment="Center" TextDecorations="Underline"/>
<TextBlock Margin="407,43,0,0" VerticalAlignment="Top" Text="Range " TextWrapping="Wrap" FontSize="13.333" FontFamily="Verdana" HorizontalAlignment="Left" Width="56" TextDecorations="Underline"/>
<TextBox x:Name="TextBox1" HorizontalAlignment="Left" Margin="15,239,0,60" Width="448" Text="" TabIndex="6" FontFamily="Verdana" VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Auto" TextWrapping="Wrap" FontSize="13.333"/>
<Button x:Name="cmdBuild" Height="24" Margin="168,156,0,0" VerticalAlignment="Top" Content="Build" HorizontalAlignment="Left" Width="70" TabIndex="5" FontFamily="Verdana"/>
<Button x:Name="cmdCancel" Height="24" Margin="0,156,156,0" VerticalAlignment="Top" Content="Cancel" HorizontalAlignment="Right" Width="70" d:LayoutOverrides="HorizontalAlignment" IsEnabled="False" TabIndex="6" FontFamily="Verdana"/>
<TextBlock Height="48" Margin="16,0,0,8" VerticalAlignment="Bottom" TextWrapping="Wrap" FontSize="9.333" FontFamily="Verdana" HorizontalAlignment="Left" Width="222"><Run Text="To Copy"/><LineBreak/><Run Text="- Click anywhere on the combination list."/><LineBreak/><Run Text="- Use Ctrl+A or Command+A to Select All."/><LineBreak/><Run Text="- Use Ctrl+C or Command+C to Copy."/></TextBlock>
<ProgressBar x:Name="ProgressBar1" Height="10" Margin="15,222,15,0" VerticalAlignment="Top" Maximum="1000" SmallChange="1" Foreground="#FFE47200" Background="#FF5563FF"/>
<TextBox x:Name="txtProgressUpdate" Height="24" Margin="15,191,15,0" VerticalAlignment="Top" Text="" TextWrapping="Wrap" FontFamily="Verdana" FontSize="10.667" IsTabStop="False" IsReadOnly="True"/>
<CheckBox x:Name="chkIncludeIndexNumbers" Height="17" HorizontalAlignment="Right" Margin="0,160,-1,0" VerticalAlignment="Top" Width="158" Content="Include Line Numbers" FontSize="12" FontFamily="Verdana" RenderTransformOrigin="0.5,0.5">
<CheckBox.RenderTransform>
<TransformGroup>
<ScaleTransform ScaleX="0.75" ScaleY="0.75"/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</CheckBox.RenderTransform>
</CheckBox>
</Grid>
<TextBlock x:Name="txtVersion" Text="v1.0.10" Height="15" HorizontalAlignment="Right" Margin="0,0,23,8" VerticalAlignment="Bottom" Width="64" TextWrapping="Wrap" FontFamily="Verdana" FontSize="8" TextAlignment="Right"/>
</Grid>
</Border>
</UserControl>_____________________________________________________
MainPage.xaml.vb
_____________________________________________________Partial Public Class MainPage
Inherits UserControl
Private WithEvents BackgroundWorker1 As New System.ComponentModel.BackgroundWorker
Public Sub New()
InitializeComponent()
BackgroundWorker1.WorkerReportsProgress = True
BackgroundWorker1.WorkerSupportsCancellation = True
End Sub
Private Sub MainPage_Loaded(ByVal sender As Object, ByVal e As System.Windows.RoutedEventArgs) Handles Me.Loaded
Randomize(Microsoft.VisualBasic.Timer)
End Sub
Private Sub BackgroundWorker1_RunWorkerCompleted(ByVal sender As Object, ByVal e As System.ComponentModel.RunWorkerCompletedEventArgs) Handles BackgroundWorker1.RunWorkerCompleted
If e.Error IsNot Nothing Then
txtProgressUpdate.Text = "Build Error!"
TextBox1.Text = "We're sorry." & vbCrLf & vbCrLf & "An error has occurred." & vbCrLf & vbCrLf & "Please try again with different settings."
ElseIf e.Cancelled Then
txtProgressUpdate.Text = "Build Canceled."
Else
txtProgressUpdate.Text = "Build Done."
End If
ProgressBar1.Value = 0
sliderSet.IsEnabled = True
sliderPick.IsEnabled = True
sliderMatch.IsEnabled = True
sliderWin.IsEnabled = True
cmdBuild.IsEnabled = True
cmdCancel.IsEnabled = False
TextBox1.IsEnabled = True
chkIncludeIndexNumbers.IsEnabled = True
End Sub
Private Sub BackgroundWorker1_ProgressChanged(ByVal sender As Object, ByVal e As System.ComponentModel.ProgressChangedEventArgs) Handles BackgroundWorker1.ProgressChanged
Dim stateUpdate As WheelGenerator.StatusUpdate = CType(e.UserState, WheelGenerator.StatusUpdate)
ProgressBar1.Value = stateUpdate.ProgressPercentagePer1000
txtProgressUpdate.Text = stateUpdate.ProgressInformation
If (stateUpdate.WheelInformation <> "") Then
TextBox1.Text = stateUpdate.WheelInformation
End If
End Sub
Private Sub BackgroundWorker1_DoWork(ByVal sender As Object, ByVal e As System.ComponentModel.DoWorkEventArgs) Handles BackgroundWorker1.DoWork
Dim worker As System.ComponentModel.BackgroundWorker
worker = CType(sender, System.ComponentModel.BackgroundWorker)
Dim WG As WheelGenerator = CType(e.Argument, WheelGenerator)
WG.GenerateWheel(worker, e)
End Sub
Sub StartThread()
TextBox1.Text = ""
txtProgressUpdate.Text = ""
Dim WG As WheelGenerator = New WheelGenerator
WG.N = Val(Set_Value.Text)
WG.R = Val(Pick_Value.Text)
WG.X = Val(Match_Value.Text)
WG.Y = Val(Win_Value.Text)
If chkIncludeIndexNumbers.IsChecked Then
WG.IncludeIndexNumbers = True
Else
WG.IncludeIndexNumbers = False
End If
BackgroundWorker1.RunWorkerAsync(WG)
End Sub
Private Sub cmdBuild_Click(ByVal sender As Object, ByVal e As System.Windows.RoutedEventArgs) Handles cmdBuild.Click
TextBox1.Text = ""
sliderSet.IsEnabled = False
sliderPick.IsEnabled = False
sliderMatch.IsEnabled = False
sliderWin.IsEnabled = False
cmdBuild.IsEnabled = False
cmdCancel.IsEnabled = True
TextBox1.IsEnabled = False
chkIncludeIndexNumbers.IsEnabled = False
StartThread()
End Sub
Private Sub cmdCancel_Click(ByVal sender As Object, ByVal e As System.Windows.RoutedEventArgs) Handles cmdCancel.Click
BackgroundWorker1.CancelAsync()
End Sub
Function MaxR(ByVal N As Integer) As Integer
Select Case N
Case Is = 1
MaxR = 1
Case Is = 2
MaxR = 2
Case Is = 3
MaxR = 3
Case Is = 4, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99
MaxR = 4
Case Is = 5, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71
MaxR = 5
Case Is = 6, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49
MaxR = 6
Case Is = 7, 34, 35, 36, 37, 38
MaxR = 7
Case Is = 8, 30, 31, 32, 33
MaxR = 8
Case Is = 9, 29
MaxR = 9
Case Is = 10, 28
MaxR = 10
Case Is = 11, 27
MaxR = 11
Case Is = 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26
MaxR = 12
End Select
End Function
Private Sub sliderSet_ValueChanged(ByVal sender As Object, ByVal e As System.Windows.RoutedPropertyChangedEventArgs(Of Double)) Handles sliderSet.ValueChanged
Set_Value.Text = Int(sliderSet.Value)
If Val(Pick_Value.Text) > MaxR(Val(Set_Value.Text)) Then
If Val(Pick_Value.Text) > MaxR(Val(Set_Value.Text)) Then
Pick_Value.Text = MaxR(Val(Set_Value.Text)).ToString
sliderPick.Value = MaxR(Val(Set_Value.Text))
End If
sliderPick.Maximum = MaxR(Val(Set_Value.Text))
Pick_Range.Text = "[1 to " & MaxR(Val(Set_Value.Text)).ToString & "]"
Else
sliderPick.Maximum = MaxR(Val(Set_Value.Text))
Pick_Range.Text = "[1 to " & MaxR(Val(Set_Value.Text)).ToString & "]"
End If
End Sub
Private Sub sliderPick_ValueChanged(ByVal sender As Object, ByVal e As System.Windows.RoutedPropertyChangedEventArgs(Of Double)) Handles sliderPick.ValueChanged
Pick_Value.Text = Int(sliderPick.Value)
If Val(Match_Value.Text) > Val(Pick_Value.Text) Then
If Val(Match_Value.Text) > Val(Pick_Value.Text) Then
Match_Value.Text = Val(Pick_Value.Text).ToString
sliderMatch.Value = Val(Pick_Value.Text)
End If
sliderMatch.Maximum = Val(Pick_Value.Text)
Match_Range.Text = "[1 to " & Val(Pick_Value.Text).ToString & "]"
Else
sliderMatch.Maximum = Val(Pick_Value.Text)
Match_Range.Text = "[1 to " & Val(Pick_Value.Text).ToString & "]"
End If
End Sub
Private Sub sliderMatch_ValueChanged(ByVal sender As Object, ByVal e As System.Windows.RoutedPropertyChangedEventArgs(Of Double)) Handles sliderMatch.ValueChanged
Match_Value.Text = Int(sliderMatch.Value)
If Val(Win_Value.Text) > Val(Match_Value.Text) Then
If Val(Win_Value.Text) > Val(Match_Value.Text) Then
Win_Value.Text = Val(Match_Value.Text).ToString
sliderWin.Value = Val(Match_Value.Text)
End If
sliderWin.Maximum = Val(Match_Value.Text)
Win_Range.Text = "[1 to " & Val(Match_Value.Text).ToString & "]"
Else
sliderWin.Maximum = Val(Match_Value.Text)
Win_Range.Text = "[1 to " & Val(Match_Value.Text).ToString & "]"
End If
End Sub
Private Sub sliderWin_ValueChanged(ByVal sender As Object, ByVal e As System.Windows.RoutedPropertyChangedEventArgs(Of Double)) Handles sliderWin.ValueChanged
Win_Value.Text = Int(sliderWin.Value)
End Sub
End Class_____________________________________________________
WheelGenerator.vb
_____________________________________________________Public Class WheelGenerator
Public Class StatusUpdate
Public ProgressPercentagePer1000 As Integer
Public ProgressInformation As String
Public WheelInformation As String
End Class
Public N, R, X, Y As Integer
Public IncludeIndexNumbers As Boolean
Const IndexMax As Integer = 13983816
Private Numbers(IndexMax, 12) As Byte
Public Sub GenerateWheel(ByVal worker As System.ComponentModel.BackgroundWorker, ByVal e As System.ComponentModel.DoWorkEventArgs)
Dim T, Z, Zs, Zremain, Pos, Count, Index, MissingNumbers, MissingSelection, MissingIndex, RandNumRemain As Integer
Dim NumRemain As String = ""
Dim tempWheel As String = ""
Dim UpdateStatus As New StatusUpdate
UpdateStatus.ProgressPercentagePer1000 = 0
UpdateStatus.ProgressInformation = ""
UpdateStatus.WheelInformation = ""
Randomize(Microsoft.VisualBasic.Timer)
tempWheel = "Condition" & vbCrLf
If X > 1 Then
tempWheel &= "- If " & X.ToString & " Drawn Numbers are in the Set of " & N.ToString & " Numbers," & vbCrLf
Else
tempWheel &= "- If " & X.ToString & " Drawn Number is in the Set of " & N.ToString & " Numbers," & vbCrLf
End If
If Y > 1 Then
tempWheel &= "- Then at least 1 Combination has " & Y.ToString & " Winning Numbers." & vbCrLf
Else
tempWheel &= "- Then at least 1 Combination has " & Y.ToString & " Winning Number." & vbCrLf
End If
tempWheel &= "____________________________________________" & vbCrLf
T = Comb(N, R)
Z = Comb(N, X)
UpdateStatus.ProgressInformation = "Clearing Combination Set..."
worker.ReportProgress(0, UpdateStatus)
For a = 0 To Z
If worker.CancellationPending Then
e.Cancel = True
Exit Sub
End If
For b As Integer = 0 To 12
Numbers(a, b) = &H0
Next
Select Case Z
Case Is > 100
If Modulus(a, Int(Z / 100)) = 0 Then
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (a / Z))
worker.ReportProgress(0, UpdateStatus)
End If
Case Else
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (a / Z))
worker.ReportProgress(0, UpdateStatus)
End Select
Next
UpdateStatus.ProgressPercentagePer1000 = 0
If Y < R Then
UpdateStatus.ProgressInformation = "Building Match Condition..."
worker.ReportProgress(0, UpdateStatus)
For a As Integer = 1 To Z
WriteCombination(a, Index2Combin(N, X, a), WriteCombin.Add)
If worker.CancellationPending Then
e.Cancel = True
Exit Sub
End If
Select Case Z
Case Is > 100
If Modulus(a, Int(Z / 100)) = 0 Then
UpdateStatus.ProgressInformation = "Building Match Condition... " & Index2Combin(N, X, a)
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (a / Z))
worker.ReportProgress(0, UpdateStatus)
End If
Case Else
UpdateStatus.ProgressInformation = "Building Match Condition... " & Index2Combin(N, X, a)
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (a / Z))
worker.ReportProgress(0, UpdateStatus)
End Select
Next
UpdateStatus.ProgressInformation = "Building Win Condition..."
worker.ReportProgress(0, UpdateStatus)
Zremain = Z
Index = 0
Do
Zs = RandomLowerUpper(1, Zremain)
Pos = 0
Count = 0
Do
Pos += 1
If (CSTEBit(BitState.ExmBit, Numbers(Pos, 12), 4) = &H0) And (CSTEBit(BitState.ExmBit, Numbers(Pos, 12), 5) = &H0) Then
Count += 1
End If
Loop Until Count = Zs
Numbers(Pos, 12) = CSTEBit(BitState.SetBit, Numbers(Pos, 12), 4)
Zremain -= 1
Select Case Z
Case Is > 100
If Modulus(Zremain, Int(Z / 100)) = 0 Then
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (Zremain / Z))
worker.ReportProgress(0, UpdateStatus)
End If
Case Else
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (Zremain / Z))
worker.ReportProgress(0, UpdateStatus)
End Select
For a = 1 To Z
If worker.CancellationPending Then
e.Cancel = True
Exit Sub
End If
If (CSTEBit(BitState.ExmBit, Numbers(a, 12), 4) = &H0) And (CSTEBit(BitState.ExmBit, Numbers(a, 12), 5) = &H0) Then
If CompareCombination(a, ReadCombination(Pos, N, ReadCombin.GetStoredNumbers)) >= Y Then
Numbers(a, 12) = CSTEBit(BitState.SetBit, Numbers(a, 12), 5)
Zremain -= 1
Select Case Z
Case Is > 100
If Modulus(Zremain, Int(Z / 100)) = 0 Then
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (Zremain / Z))
worker.ReportProgress(0, UpdateStatus)
End If
Case Else
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (Zremain / Z))
worker.ReportProgress(0, UpdateStatus)
End Select
End If
End If
Next
If X < R Then
For a = X + 1 To R
NumRemain = ReadCombination(Pos, N, ReadCombin.GetNotStoredNumbers)
RandNumRemain = RandomLowerUpper(1, Int(Len(NumRemain) / 3))
WriteCombination(Pos, ReadCombination(Pos, N, ReadCombin.GetStoredNumbers) & Mid(NumRemain, 3 * RandNumRemain - 2, 3), WriteCombin.Add)
Next
For a = 1 To Z
If (CSTEBit(BitState.ExmBit, Numbers(a, 12), 4) = &H0) And (CSTEBit(BitState.ExmBit, Numbers(a, 12), 5) = &H0) Then
If CompareCombination(a, ReadCombination(Pos, N, ReadCombin.GetStoredNumbers)) >= Y Then
Numbers(a, 12) = CSTEBit(BitState.SetBit, Numbers(a, 12), 5)
Zremain -= 1
Select Case Z
Case Is > 100
If Modulus(Zremain, Int(Z / 100)) = 0 Then
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (Zremain / Z))
worker.ReportProgress(0, UpdateStatus)
End If
Case Else
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (Zremain / Z))
worker.ReportProgress(0, UpdateStatus)
End Select
End If
End If
Next
End If
Index += 1
WriteCombination(0, ReadCombination(Pos, N, ReadCombin.GetStoredNumbers), WriteCombin.Add)
If IncludeIndexNumbers Then
tempWheel &= Format(Index, "00000000 - ") & ReadCombination(Pos, N, ReadCombin.GetStoredNumbers) & vbCrLf
UpdateStatus.ProgressInformation = "Building Win Condition... " & Format(Index, "00000000 - ") & ReadCombination(Pos, N, ReadCombin.GetStoredNumbers)
Else
tempWheel &= ReadCombination(Pos, N, ReadCombin.GetStoredNumbers) & vbCrLf
UpdateStatus.ProgressInformation = "Building Win Condition... " & ReadCombination(Pos, N, ReadCombin.GetStoredNumbers)
End If
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (Zremain / Z))
worker.ReportProgress(0, UpdateStatus)
Loop Until Zremain = 0
If Len(ReadCombination(0, N, ReadCombin.GetNotStoredNumbers)) / 3 <> 0 Then
MissingNumbers = Len(ReadCombination(0, N, ReadCombin.GetNotStoredNumbers)) / 3
Count = 0
For a = 1 To Z
If (CompareCombination(a, ReadCombination(0, N, ReadCombin.GetNotStoredNumbers)) = MissingNumbers) And (CSTEBit(BitState.ExmBit, Numbers(a, 12), 5) = &H1) Then
Count += 1
End If
Select Case Z
Case Is > 100
If Modulus(a, Int(Z / 100)) = 0 Then
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (a / Z))
worker.ReportProgress(0, UpdateStatus)
End If
Case Else
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (a / Z))
worker.ReportProgress(0, UpdateStatus)
End Select
Next
MissingSelection = RandomLowerUpper(1, Count)
Count = 0
MissingIndex = 0
Do
MissingIndex += 1
If (CompareCombination(MissingIndex, ReadCombination(0, N, ReadCombin.GetNotStoredNumbers)) = MissingNumbers) And (CSTEBit(BitState.ExmBit, Numbers(MissingIndex, 12), 5) = &H1) Then
Count += 1
End If
Select Case Z
Case Is > 100
If Modulus(MissingIndex, Int(Z / 100)) = 0 Then
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (MissingIndex / Z))
worker.ReportProgress(0, UpdateStatus)
End If
Case Else
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (MissingIndex / Z))
worker.ReportProgress(0, UpdateStatus)
End Select
Loop Until Count = MissingSelection
UpdateStatus.ProgressPercentagePer1000 = 0
worker.ReportProgress(0, UpdateStatus)
Numbers(MissingIndex, 12) = CSTEBit(BitState.TogBit, Numbers(MissingIndex, 12), 4)
Numbers(MissingIndex, 12) = CSTEBit(BitState.TogBit, Numbers(MissingIndex, 12), 5)
If X < R Then
For a = X + 1 To R
NumRemain = ReadCombination(MissingIndex, N, ReadCombin.GetNotStoredNumbers)
RandNumRemain = RandomLowerUpper(1, Int(Len(NumRemain) / 3))
WriteCombination(MissingIndex, ReadCombination(MissingIndex, N, ReadCombin.GetStoredNumbers) & Mid(NumRemain, 3 * RandNumRemain - 2, 3), WriteCombin.Add)
Next
End If
Index += 1
If IncludeIndexNumbers Then
tempWheel &= Format(Index, "00000000 - ") & ReadCombination(MissingIndex, N, ReadCombin.GetStoredNumbers) & vbCrLf
Else
tempWheel &= ReadCombination(MissingIndex, N, ReadCombin.GetStoredNumbers) & vbCrLf
End If
End If
Else
For a = 1 To T
If worker.CancellationPending Then
e.Cancel = True
Exit Sub
End If
If IncludeIndexNumbers Then
tempWheel &= Format(a, "00000000 - ") & Index2Combin(N, R, a) & vbCrLf
UpdateStatus.ProgressInformation = "Building Win Condition... " & Format(a, "00000000 - ") & Index2Combin(N, R, a)
Else
tempWheel &= Index2Combin(N, R, a) & vbCrLf
UpdateStatus.ProgressInformation = "Building Win Condition... " & Index2Combin(N, R, a)
End If
Select Case T
Case Is > 100
If Modulus(a, Int(T / 100)) = 0 Then
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (a / T))
worker.ReportProgress(0, UpdateStatus)
End If
Case Else
UpdateStatus.ProgressPercentagePer1000 = Int(1000 * (a / T))
worker.ReportProgress(0, UpdateStatus)
End Select
Next
Index = T
End If
tempWheel &= "____________________________________________" & vbCrLf
If Index > 1 Then
UpdateStatus.WheelInformation = "Wheel" & vbCrLf & _
"- Pick " & R.ToString & vbCrLf & _
"- " & N.ToString & " Numbers" & vbCrLf & _
"- " & Format(Index, "##,###,###") & " Combinations" & vbCrLf & _
"- " & Format((Index / T), "##0.######% ") & "Coverage of " & Format(T, "##,###,### ") & "Combinations" & vbCrLf & vbCrLf & tempWheel
Else
UpdateStatus.WheelInformation = "Wheel" & vbCrLf & _
"- Pick " & R.ToString & vbCrLf & _
"- " & N.ToString & " Numbers" & vbCrLf & _
"- " & Format(Index, "##,###,###") & " Combination" & vbCrLf & _
"- " & Format((Index / T), "##0.######% ") & "Coverage of " & Format(T, "##,###,### ") & "Combinations" & vbCrLf & vbCrLf & tempWheel
End If
worker.ReportProgress(0, UpdateStatus)
End Sub
Enum WriteCombin
Add = True
Remove = False
End Enum
Enum ReadCombin
GetStoredNumbers = True
GetNotStoredNumbers = False
End Enum
Enum BitState As Byte
ClrBit = 0
SetBit = 1
TogBit = 2
ExmBit = 3
End Enum
Function Modulus(ByVal a As Double, ByVal b As Double) As Long
Modulus = a - b * Int(a / b)
End Function
Function RandomLowerUpper(ByVal L As Long, ByVal U As Long) As Long
RandomLowerUpper = Int(Rnd() * (U - (L - 1))) + L
End Function
Function Fact(ByVal N As Integer) As Double
If (N <= 1) Then
Fact = 1
Else
Fact = N * Fact(N - 1)
End If
End Function
Function Perm(ByVal N As Integer, ByVal R As Integer) As Double
Dim a As Integer
Dim b As Double
b = 1
If (N < R) Then
Perm = 0
Else
For a = (N - (R - 1)) To N
b = b * a
Next a
Perm = b
End If
End Function
Function Comb(ByVal N As Integer, ByVal R As Integer) As Long
If (N < R) Then
Comb = 0
Else
Comb = Perm(N, R) / Fact(R)
End If
End Function
Function Cdist(ByVal N As Integer, ByVal R As Integer, ByVal C As Integer, ByVal Z As Integer) As Long
If ((Z < C) Or (Z > (N - (R - C))) Or (Z > N) Or (C > R) Or (N < 1) Or (R < 1) Or (C < 1) Or (Z < 1)) Then
Cdist = 0
Else
Cdist = Comb((Z - 1), (C - 1)) * Comb((N - Z), (R - C))
End If
End Function
Function fColumnSum(ByVal N As Integer, ByVal R As Integer, ByVal Z As Integer) As Long
Dim a As Integer
Dim ColumnSum As Double
If (Z < 1) Then
fColumnSum = 0
ElseIf ((Z >= 1) And (Z < (N - (R - 1)))) Then
ColumnSum = 0
For a = 1 To Z
ColumnSum = ColumnSum + Cdist(N, R, 1, a)
Next a
fColumnSum = ColumnSum
ElseIf (Z >= (N - (R - 1))) Then
fColumnSum = Comb(N, R)
End If
End Function
Function Index2Combin(ByVal N As Integer, ByVal R As Integer, ByVal I As Long) As String
Dim a, Combination(), Z As Integer
Dim J As Double
ReDim Combination(R)
Dim tmpString As String
Dim NumberFound As Boolean
tmpString = ""
J = I
J = J - 1
Z = 0
For a = 1 To R
If ((I >= 1) And (I <= Comb(N, R))) Then
If (a = 1) Then
Combination(a) = 1
Else
Combination(a) = Combination(a - 1) + 1
End If
NumberFound = False
Do
Select Case (J - fColumnSum((N - Z), (R - (a - 1)), (Combination(a) - (Z + 1))))
Case Is < 0
Combination(a) = Combination(a) - 1
NumberFound = True
Case Is = 0
NumberFound = True
Case Is > 0
Combination(a) = Combination(a) + 1
End Select
Loop Until NumberFound
J = J - fColumnSum((N - Z), (R - (a - 1)), (Combination(a) - (Z + 1)))
Z = Combination(a)
Else
Combination(a) = 0
End If
tmpString = tmpString & Format(Combination(a), "00 ")
Next a
Index2Combin = tmpString
End Function
Function Combin2Index(ByVal N As Integer, ByVal R As Integer, ByVal Combination As String) As Long
Dim a As Integer
Dim fSum As Double
fSum = 1
For a = 1 To R
If (a = 1) Then
fSum = fSum + fColumnSum(N, R, (Val(Mid(Combination, 3 * a - 2, 2)) - 1))
Else
fSum = fSum + fColumnSum((N - Val(Mid(Combination, 3 * (a - 1) - 2, 2))), (R - (a - 1)), (Val(Mid(Combination, 3 * a - 2, 2)) - (Val(Mid(Combination, 3 * (a - 1) - 2, 2)) + 1)))
End If
Next a
Combin2Index = fSum
End Function
Sub WriteCombination(ByVal I As Integer, ByVal Combination As String, ByVal Add As Boolean)
Dim bytPos As Integer
Dim bitPos As Byte
Dim R As Integer
Dim Z As Integer
R = Int(Len(Combination) / 3)
If R <> 0 Then
For a As Integer = 1 To R
Z = CInt(Val(Mid(Combination, 3 * a - 2, 2)))
bytPos = CInt(IntPart(CDbl(Z) / 8))
bitPos = CByte(8 * DecPart(CDbl(Z) / 8))
If Add Then
Numbers(I, bytPos) = CSTEBit(BitState.SetBit, Numbers(I, bytPos), bitPos)
Else
Numbers(I, bytPos) = CSTEBit(BitState.ClrBit, Numbers(I, bytPos), bitPos)
End If
Next
End If
End Sub
Function ReadCombination(ByVal I As Integer, ByVal N As Integer, ByVal GetStoredValues As Boolean) As String
Dim tmpText As String = ""
Dim bytPos As Integer
Dim bitPos As Byte
For a As Byte = 1 To N
bytPos = CInt(IntPart(CDbl(a) / 8))
bitPos = CByte(8 * DecPart(CDbl(a) / 8))
If GetStoredValues Then
If CSTEBit(BitState.ExmBit, Numbers(I, bytPos), bitPos) = 1 Then
tmpText &= Format(a, "00 ")
End If
Else
If CSTEBit(BitState.ExmBit, Numbers(I, bytPos), bitPos) = 0 Then
tmpText &= Format(a, "00 ")
End If
End If
Next
ReadCombination = tmpText
End Function
Function CompareCombination(ByVal I As Integer, ByVal Combination As String) As Integer
Dim T As Integer = 0
Dim bytPos As Integer
Dim bitPos As Byte
For a As Integer = 1 To Int(Len(Combination) / 3)
bytPos = CInt(IntPart(CDbl(Val(Mid(Combination, 3 * a - 2, 2))) / 8))
bitPos = CByte(8 * DecPart(CDbl(Val(Mid(Combination, 3 * a - 2, 2))) / 8))
T += CSTEBit(BitState.ExmBit, Numbers(I, bytPos), bitPos)
Next
CompareCombination = T
End Function
Public Function CSTEBit(ByVal CSTE As Byte, ByVal Byt As Byte, ByVal Bit As Byte) As Byte
If Bit < 8 Then
Dim Mask As Byte = 2 ^ Bit
Select Case CSTE
Case BitState.ClrBit
Return Byt And Not Mask
Case BitState.SetBit
Return Byt Or Mask
Case BitState.TogBit
Return Byt Xor Mask
Case BitState.ExmBit
If ((Byt And Mask) > 0) Then
Return 1
Else
Return 0
End If
Case Else
Return Byt
End Select
Else
Return Byt
End If
End Function
Function IntPart(ByVal n As Double) As Integer
Select Case Math.Sign(n)
Case -1
Return Math.Ceiling(n)
Case 0
Return 0
Case 1
Return Math.Floor(n)
End Select
End Function
Function DecPart(ByVal n As Double) As Double
Select Case Math.Sign(n)
Case -1
Return (n - Math.Ceiling(n))
Case 0
Return 0
Case 1
Return (n - Math.Floor(n))
End Select
End Function
End ClassMuito obrigado!!!
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33 minutos atrás, BigMax disse:
Disponibilizado algumas nesse link:
https://we.tl/t-JqtridGffWÉ válido por 1 semana.
Deve ter no forum também, dê uma olhada.
Boa Sorte!
Obrigado!!
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Em 21/02/2022 em 11:18, RobSmith disse:
Hoje 21.02.21
Quanto tempo não passo por aqui.
Atualizando uma novidade aqui e outra ali.
https://www.somatematica.com.br/lotofacil.php
Nesta parte
Eu já teria ganho algum prêmio?Verifica se seus numeros teria ganho algo nos concursos anteriores
o Aleatório
o Inteligente
O gerador aleatório sorteia 15 números quaisquer. Já o gerador inteligente analisa os últimos concursos, considera o número de dezenas repetidas de um concurso para o outro e a quantidade de números pares e ímpares, eliminando assim milhares de resultados improváveis.
Interessante esse site. Obrigado!
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Em 15/03/2017 em 07:31, iziplay disse:
Jadex (Douglas Paul Smalish) released a windows version
A Simple Wheel GeneratorThe links for download can be done at these below:
http://www.jadexcode.com/files/programs/asimplewheelgenerator.exe
ftp://www.jadexcode.com/applications/ASimpleWheelGenerator.exe
This is a very basic wheel generator.
We released the source code a while back in a post here at the Lottery Post, A Simple Wheel Generator Source.
In the image below, it shows the simple layout.
The settings are: Set, Pick, Match and Win.
Set is the quantity of numbers used to make a combination.
Pick is the size of the lottery's drawing, i.e. Pick 6, Pick 5.
Match is how many drawn numbers match the set of numbers used.
Win is how many drawn numbers appear in at least 1 combination.
These are explained in the Condition section of the displayed wheel.
Changing these setting and pressing Build will generate a new wheel.
Each wheel, depending on the settings, will create a different wheel each time and a different wheel than everyone else.
You can also start the application multiple times to have more than one program running at the same time.
The wheel can be displayed with line numbers and the combos can have the spaces replaced with tabs.
The tabbing works well with Excel when pasting a copy of a wheel; it allows the numbers to be placed in different columns.
Infelizmente os links estão quebrados
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Em 29/11/2017 em 15:20, edi8 disse:
Hi alissonsanchez,
record C(15,6,4,6)=19 and inverse C(15,9,7,9)=19
http://lottodesigns.altervista.org/FilesHTML/Table=v,06,04,06.html
C(15,6,4,6)=19
1 2 4 10 13 14
1 2 5 6 8 12
1 2 5 10 11 15
1 3 4 6 7 11
1 3 11 12 13 14
1 5 8 9 14 15
1 6 8 9 12 14
1 7 9 10 12 15
2 3 4 8 9 10
2 3 5 7 9 13
2 3 6 9 13 15
2 4 6 7 10 12
2 7 8 11 14 15
3 4 5 12 14 15
3 5 7 8 10 13
3 6 8 10 13 15
4 5 6 7 13 15
4 8 9 11 12 13
5 6 9 10 11 14....................
my best result on 10 lines is 87.712%
01 02 03 09 12 14
01 02 04 06 10 13
01 04 07 08 09 11
01 05 10 11 14 15
02 03 07 08 10 15
02 05 06 07 11 12
03 04 05 06 08 14
03 04 11 12 13 15
05 08 09 10 12 13
06 07 09 13 14 15
generated by program Wheel Generator 1.7 FREE of Anastasio Tampakisdownload: https://megawrzuta.pl/download/d2f059c4bcb7e22eacf2deb9be43bf51.html
( green text: Pobierz plik )
Obrigado pelo Wheel Generator
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Muito bom o tópico
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Em 02/12/2016 em 07:11, BigMax disse:
Planilha 18,6,4,6=27 ( posicional 6 gr de 3 dezenas condicional 1 por gr )
https://1drv.ms/x/s!AqTYGHsLrE6_kgW2o4GzE2S6sBz_
Planilha com 24 dezenas:
(as condicionais estão na tela da planilha)
https://1drv.ms/x/s!AqTYGHsLrE6_kgTC1A9WTope0UxfSe puder disponibilizar novamente ficaria muito agradecido
- 1
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Todos os links estão indisponíveis
-
Agradeço a todos.
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Indisponivel o site aqui infelizmente
-
Trabalhando com 3 linhas de 10 dezenas.
in LotoFacil
Posted
Continue com os seus estudos e técnicas são excelentes.